by MrJeeves
Middle ages RTS.
Viewport: 1024x768. Windowed. Sizable.
Very early stages. Latest release has new UI. Still not much for units and stuff, but now that the UI is there, I'll be working on the Building system more.
Z3 RTS framework came with basic, but functional models for:
VERSION 0010
movement,
depth,
selection,
gathering,
attacking (melee and ranged)
HUD controls
I have added:
VERSION 0020
graphics (from a resource kit)
VERSION 0030
0031 animated gathering
0033 animated deposit of gathered materials
0039 collision transparency system for trees
VERSION 0040
to-scale minimap with full support for animated sprite sets
VERSION 0050
0051 extended possible unit states
0054 allow units to store information about targets
0058 action sensitive cursors (only two so far, but more will come)
VERSION 0060
0065 isometric building collision masks (yay Game Maker 8!)
0068 semi-transparent unit ghosts (used for viewing/clicking while behind things and such)
VERSION 0070
0079 First release of the new User Interface.
Tags: rts, strategy, isometric, tactical
DownloadReleased | 2009-12-18 |
Category | Strategy |
Rating | 3.9 (by 8 users) |
Downloads | 900 |
Version | 4 |
ID | 107418 |
Slug | midaeon-alpha |