by Hrothgar
A classic RTS game, I havn't come up with a cool name yet, but that will solve itself in the end.
Please test my game, and check out my codes. If you've got any comments, don't leave them for yourself. Let me know what I can do better! Thank you 😊
V.8 Now you should be able to build the hunterlodge. I've implemented a tiny AI, and the enemy (temple) automaticaly train some units. What you should take a look at is how the units prefer to not walk across grainfields. They much rather go around. Kinda cool eh? I've also implemented cross step pathcalaculation to decrease lagg.
V.7 I've now added a rather simple but somewhat cool group formation movement. So far only rectangular, but it's really dynamic. I've tried 1 to 49 units in a single formation.
V.6 This version is testable again, and I've added construction time to the buildings. Still having problems solving the temple initiation code, to have the ai "own" the temple.
V.5 This version won't run, I'm only uploading it so that I can get some help locating the source of the problem.
V.4 A herd of deers can now be found (and killed) to the right of the starting view. I've added some new states for my units and one of the animation issues has been solved. Also Buttons sound playing hovering over invisible buttons is fixed.
V.3 I've added a new building and a hunter unit. The Farmers can now harvest grain fields. And you can drag out fields. I'm also displaying the current resources at the top of the gameview (just a short time solution). I've also added a zoom function, using the mouse wheel.
Tags: rts, project, real, time, strategy, medieval, construct, civilisation, war, conquer, rule, fight, command, minimap
DownloadReleased | 2010-02-03 |
Category | Strategy |
Rating | 3.8 (by 13 users) |
Downloads | 961 |
Version | 8 |
ID | 113964 |
Slug | rts-project |