I found this old project lying somewhere, so I decided to fix it up and put it on Yoyogames.
Basically, this example has acceleration and deceleration using the x and y variables, which is MUCH harder than using hspeed or vspeed. One big problem I encountered was screen wrapping. The "Wrap Screen" action only works for hspeed and vspeed, so I had to use coding to make the screen wrap. I don't know why you'd ever use this if you could just use hspeed and vspeed. Maybe I just put it up to show off. 😊
Tags: friction, using, and, variables, old, project, fixed, up, acceleration, deceleration, not, hspeed, or, vspeed, screen, wrapping, coding, example, engine
DownloadReleased | 2010-08-07 |
Category | Other |
Rating | 2.8 (by 4 users) |
Downloads | 80 |
Version | 1 |
ID | 139257 |
Slug | friction-using-x-and-y-variables |