If you need a do-it-all engine for your game, I've got something for you.
Scroll down for a list of features, or visit my GMC topic for more info.
http://gmc.yoyogames.com/index.php?showtopic=487366
There is also a video tutorial you can watch.
http://www.youtube.com/watch?v=oFVEvKGa4_s
Path-finding
- quick and simple Best First Search algorithm
- incorporated smoothing
- GM-functions free (no mp_grids)
- full GML, no dlls
Path following
- units can avoid each other without smashing into walls
- can handle queues and bottlenecks
- customizable steering options
Collision engine
- doesn't use sprites (will be easy to port on Enigma)
- can handle really fast units
- "collision_line_width" like functions
- "collision_line_first" like functions can be implemented
- splits the maps into cells to cut down pointless checks
Editor
- real-time
- easy to use
- lets you build your own paths
- eliminates the need of having dozens of wall objects
Others
- supports units of various sizes
- GM save and load won't work, use a custom replacement
Notes
- units will never give up seeking their way until they can see their destination, can be changed on demand
- if the destination point is too close to a wall, units won't even try to get there, no quick fix
Tags: pathfinding, collision, engine, rts, fps, strategy, shooter
DownloadReleased | 2010-10-09 |
Category | Strategy |
Rating | 3.0 (by 2 users) |
Downloads | 327 |
Version | 2 |
ID | 147289 |
Slug | cheese-finder |