by joeyme
This detector uses Game Maker's 2d collision sensor and then adds on another layer of refinement using the z axis. Use the arrow keys to move the block forwards and backwards, and rotate it right and left. The 'S' key makes the block raise up, and the 'D' key makes it go down. Use the mouse wheel to zoom in and out. As I said, this is only BASIC. It wont be able to detect precise collisions. What it does is it creates a quadrilateral around the model. if you set it up right, then the collision will be sensed when one model's rectangle enters another model's rectangle. If you have an object with curves, the collision wont be sensed around the curves, but it will be sensed on the rectangle around the object. Along with the actual presentation source, there is a txt file that will tell you more about the engine, and it will also show you how to add it into your already existing game.
Tags: 3d, basic, collision, sense, sensor, engine, source, download
DownloadReleased | 2011-11-06 |
Category | Other |
Rating | 0.0 (by 0 users) |
Downloads | 90 |
Version | 2 |
ID | 188822 |
Slug | basic-3d-collision-engine |