Dungeon Adventures

This is a PC-version of the print-and-play game "Delve".

Rules:
You have a party of four adventurers, each with unique abilities. They will face several encounters in the dungeon.

The goal of the
game is to survive as many encounters as possible and exit the dungeon with at least one living adventurer, with the highest XP (score) possiple.

Pick four adventurers – an adventurer with six health, two adventurers with three health and an adventurer with one health.

You then begin by rolling for encounters, one at a time, and resolving them.
For battles, you fight one round at a time, rolling for your adventurers first. For your adventurer’s attack, roll 6 dice up to three times, setting aside any you want to keep. You can stop at anytime. After the rolls, determine which attack or ability you will make, based on your surviving character’s abilities. For example, if you have a Fighter and a Rogue and end up with three 5’s, a
6 and two 1’s, you could use the Fighter’s Charge to do one point of damage and the Rogue’s Sneak attack to do two points of damage to one opponent. Note that you can only use a dice once, so if you rolled five 6’s and use those for the Wizard’s Fireball, they cannot be applied to the Fighter as well.


For your opponents, the dice will only roll once. For each successful hit (usually a 5 or a 6), an adventurer in your party looses 1 HP.
Each encounter has experience points that you gain if you conquer it.

After resolving an encounter, you can either continue deeper into the dungeon or exit with your accumulated
experience.

If your adventurers all die, you lose all of your experience for the game, so choose wisely when deciding how far to delve into the dungeon.

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Released 2012-07-03
Category Puzzle
Rating 0.0 (by 0 users)
Downloads 12
Version 2
ID 201196
Slug dungeon-adventures