Using my level of detail filtering example I am to use volumetric rendering techniques and combine them with real time mipmapping and bumpmapping.
Tags: d3d, 3d, direct3d, directx, directdraw, mipmapping, texture, filtering, trilinear, bilinear, bumpmapping, normal, mappping, voxel, volumetric, engine, rendering, realtime
Download| Released | 2013-01-02 |
| Category | Other |
| Rating | 4.0 (by 4 users) |
| Downloads | 368 |
| Version | 3 |
| ID | 210422 |
| Slug | 3d-voxel-engine-with-realtime-bumpmapping |