Simplest Platformer Physic and C...

by niroyb

This package contains the simplest code implementation for the physic of a platformer.
You will get pixel perfect collisions and no sticky walls. It uses vspeed and hspeed compared to other engines who loop doing collisions checks and incrementing x and y. For this reason, the collision events work because there will be an actual collision that is resolved.

Tags: engine, physic, platformer

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Released 2013-08-22
Category Other
Rating 2.0 (by 1 users)
Downloads 18
Version 2
ID 220921
Slug simplest-platformer-physic-and-collision-code