by niroyb
This package contains the simplest code implementation for the physic of a platformer.
You will get pixel perfect collisions and no sticky walls. It uses vspeed and hspeed compared to other engines who loop doing collisions checks and incrementing x and y. For this reason, the collision events work because there will be an actual collision that is resolved.
Tags: engine, physic, platformer
DownloadReleased | 2013-08-22 |
Category | Other |
Rating | 2.0 (by 1 users) |
Downloads | 18 |
Version | 2 |
ID | 220921 |
Slug | simplest-platformer-physic-and-collision-code |