by MedianHansen
This was an engine for a project of mine, that remids of worms. Therefor i have made an engine that allows for grounf (And other stuff) to be removed from explosions.
To use this engine in your game (It's editable and in Gm format) just merge your game with my engine... for advanced users, it should be pretty simple to see how it works and change it. For intermedate/novice users, there's a simple way to do it... simply use my testroom... as the level. to define what sprites should be used for backghround/breakable stuff fill out these variables:
global.GroundD=<The sprite you want to be breakable>
global.BackGround=<Your background (This must be a sprite, not a background)>
Finally, you have to fill in the color you want to use as transparent (This must be a color that is not on your breakable sprite) you fill in how much red, green and blue, you wan't in the transparent color using:
global.R, global.G and global.B.
for an instance, if you want blue to be transparent you write:
global.R=0;
global.G=0;
global.B=255;
The engine should now take care of everything itself.
If you use this in your map, i don't need credit (I know how an otherwise great game, can be kinda lame if you have to start with: "credit to bla, bla, bla", i would however like if you send me a message, telling me which game it was used in, so i can play it ^^ Again, neither this is necessarelly. Hope you enjoy the engine 🙄
Tags: worms, breakable, destructible, ground, dt, engine, help, blow, away, final
DownloadReleased | 2008-10-08 |
Category | Utility |
Rating | 4.0 (by 22 users) |
Downloads | 1206 |
Version | 1 |
ID | 55395 |
Slug | blow-away-engine-final |