by potnop
An engine using delta time that also happens to be a platform engine. Can be adapted to something like a Top Down Shooter as well if you keep the core timing code used in obCtrlGame step event.
Use this if you want the game to never have to depend on the framerate again for timing.
Released | 2008-12-25 |
Category | Other |
Rating | 3.8 (by 4 users) |
Downloads | 304 |
Version | 0 |
ID | 65088 |
Slug | delta-time-platform-engine |