by Freeflip
Make the robot to arrive at predetermined point overcoming the obstacles
How to play?
To skip levels alter the ini files corresponding to the item "Salvataggio"
F1 for italian help
To switch between full screen and window press F4.
The background music is disabled / activated by pressing M.
To exit the game or help press Esc.
The menu: There are 5 careers available by clicking on the corresponding button "AVVIA" ="START" the game will start from the level that was achieved;
clicking on the corresponding button "AZZERA"="RESET" careers will be reset.
It 'a display of thumbnails of the 15 levels.
The goal of the game is to stop the robot above the appropriate robot park (nothing but a kind of flashing octagon, which is periodically highlighted by the arrows).
At the command center will appear, which can be:
move forward 1 green command
move forward 2 green command
move forward 3 green command
move backward 1 red command
move back 2 red command
No action red command
turn right 90 ° blue command
turn left 90 ° blue command
1😬 ° turns blue command
fire yellow command
The names are still listed with mouse over.
Are to be carried in 5 chip below (only 4 free), clicking the left mouse button on a command that will be seized, Pressing on a chip will be paired with free him. Once inserted a command you can not remove it.
If you have grasped (but not yet combined) command a side with your right mouse button you can release it.
There is always a busy chip managed by random computer that you could easily end up in unwanted places.
The commands will be run from left to right.
Attention to mobile platforms, rotators, guns, acid, magma and exploding crates to open the passage.
DETAILS ON THE OPERATION
The commands are not out with the same percentage.
The chip is placed preferably employed as right as possible, this is an advantage (90 ° unwanted run in first or fifth position change a lot).
Rescue will save lives, energy, the level reached and the time spent, not the position of the robot, which will be repositioned to the original point of departure.
The display of thumbnails of levels works as follows: every 10 seconds a random show, which will always be different to the display of all levels, when you accidentally re previews and reproaches .... and so on. Hover the countdown will pause to allow for a longer see the level. If at this stage with the left mouse button click of the mouse will change immediately and the count again, this to allow you to view all levels in rapid succession.
There are a total of 7 soundtracks, one for the menus, one for the end game screen and the other 5 are distributed between the levels. These levels have the same soundtrack:
(1-6-11)
(2-7-12)
(3-8-13)
(4-9-14)
(5-10-15).
The resolution of the game is 1024x768 pixels.
GAME DETAILS
This game and all the designs were created with Game Maker 7 Pro.
The soundtracks are made with Anvil Studio 2008.09.04.
The sound effects are taken free resources online and amended as necessary with WAVster 10.4.
Tags: roborally, robot, rally, santiago, freeflip, maze, labirint, labirinto, cannoni, cannon, pedane, mobili, rotatori, spari, shoot, game, gioco, camandi, cammand, comando, chip
DownloadReleased | 2009-01-06 |
Category | Other |
Rating | 4.0 (by 53 users) |
Downloads | 355 |
Version | 0 |
ID | 66431 |
Slug | roborally |